They love to fight with their spiked chains, usually singling out the most powerful foes to stun and eliminate quickly. Multiattack. Large fiend (devil), lawful evil. This name generator will generate 10 random demon names. Magical darkness doesn’t impede the devil’s darkvision. Otherwise, the Horned Devil moves 1 tile toward the closest Hero. ... Devil's Sight. A creature that successfully saves cannot be affected again by the same horned devil’s aura for 24 hours. Demon name generator . Large fiend (devil… After the attack, pass this card to the player on your right. Horned Devil [ Diable cornu] Large fiend (devil), lawful evil. Magic Resistance. Traveller SRD | Swords and Wizardry SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD | d20HeroSRD | The Modern Path SRD | d20PFSRD | 3.5e SRD | GumshoeSRD | FateCoreSRD | Starjammer SRD | OGN Articles | Design Finder 2018 | Fudge SRD | Here Be Monsters | d20 Anime SRD | PF2 SRD The flying infantry of the hellish legions, horned devils follow orders to the letter. Demons come in all shapes and sizes, and their names can be very varied too. The devil has advantage on saving throws against spells and other magical effects. Check out our other SRD sites! SRD Rules Reference for Dungeons & Dragons 5th Edition. Horned Devil. Magical darkness doesn't impede the devil's darkvision. Horned Devil. The devil makes three melee attacks: two with its fork and one with its tail. The devil has advantage on saving throws against spells and other magical effects. A horned devil is 9 feet tall and weighs about 600 pounds. A creature in the area must succeed on a DC 23 Will save or be affected as though by a fear spell (caster level 15th). A horned devil can radiate a 5-foot-radius fear aura as a free action. After the move, pass this card to the player on your right. It can use Hurl Flame in place of any melee attack. 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Fiends >Devils > Devil, Horned. Their huge wings and sweeping horns create an intimidating presence as they drop from the sky and strike with deadly forks and lashing tails. Acts as a whip +1. Armor Class 18 (natural armor) Hit Points 148 (17d10 + 55) Speed 20 ft., fly 60 ft. 1 Horned Devil Tail. Devil’s Sight. Magic Resistance. They rarely retreat, even against overwhelming odds. Other devils are immune to the aura. Any creature can take an action to staunch the wound with a successful DC 12 medicine check. On a hit, if the target is a creature other than an undead or construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Armor Class 18 (natural armor) Hit Points 148 (17d10 + 55) Speed 20 ft., fly ... Devil’s Sight: Magical darkness doesn’t impede the devil’s darkvision. Large fiend (devil), lawful evil. TACTICS If the Horned Devil is within 1 tile of a Hero, it attacks each Hero within 1 tile of it with a spiked chain. Fork. Actions. Tail. This monster is a member of the Devils group. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Horned devils are bold fighters. Makes three melee attacks: two with its fork and one with its and... And sweeping horns create an intimidating presence as they drop from the and! 5Th Edition random demon names presence as they drop from the sky and strike with deadly and! 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